games

Virtual Reality Video Game Industry to Generate $5.1 Billion in 2016

Posted in Business on 9th Feb, 2016
by Alex Muller

Consumers will spend $5.1 billion on virtual reality gaming hardware, accessories and software in 2016. Thats up from the $660 million spent in 2015.

Apple reportedly has a huge team working on VR and AR headsets

Posted in Hardware on 31st Jan, 2016
by Alex Muller

Apple is known most for selling iPhones, iPads and Macs. But in the future, it could be known for selling cars and headsets for virtual reality and augmented reality.

What Apple's latest VR hire means for this growing market

Posted in Business on 23rd Jan, 2016
by Alex Muller

Apple is getting even more serious about VR and AR, which are markets that could generate as much as $120 billion in revenue by 2020.

The Rift is expensive: Oculus founder: We are not making money on $599 Rift; it's obscenely cheap

Posted in Games on 6th Jan, 2016
by Alex Muller

$599 to get the top-tier VR equipment in addition to the cost of a PC, and that has a lot of consumers feeling priced out of the market.

2016: the year when VR goes from virtual to reality

Posted in Business on 1st Jan, 2016
by Alex Muller

Given the amount of investment by players from Facebook to Sony to HTC, it will be a big disappointment if VR does not finally become a reality in many homes this year.