VR
Apple's working on a powerful, wireless headset for both AR, VR
Posted in Business, Games, Hardware, Software on 5th Jan, 2020
by Alex Muller
The headset, which would straddle the two technologies and tap into Apple's own chips, is slated for 2020. It’s the biggest sign of Apple’s interest in virtual reality.
Facebook’s DeepFovea AI promises power-efficient VR foveated rendering
Posted in Software on 19th Nov, 2019
by Alex Muller
DeepFovea samples only 10% of the pixels in each video frame, focusing largely but not exclusively on the area where the user’s eye is focused.
Lenovo pilots VR as an alternative to general anesthesia for kids
Posted in Games, Hardware, Medicine on 10th Nov, 2019
by Alex Muller
Lenovo and the Starlight Children’s Foundation have been pilot testing virtual reality headsets as an alternative to general anesthetics for kids, alleviating panic and pain by distracting critically ill pediatric patients from what’s actually happening around them.
Oculus confirms multiple prototype AR glasses, development of live maps
Posted in Business, Hardware on 30th Sep, 2019
by Alex Muller
Facebook already has a few working prototypes for AR glasses, which will go beyond VR in enabling people to share both real and virtual spaces with each other, a less isolating experience.
June Steam hardware survey: The Rift-Vive gap shrinks … sort of
Posted in Games, Hardware on 7th Jul, 2019
by Alex Muller
The Oculus Rift still leads the charge with 44.12% of the overall VR headset use on Steam. Pairing the 40.76% share that HTC Vive has with the 1.66% share of the Vive Pro, HTC is at 42.42%. That’s a difference of just 1.7% between the two headsets.