Valve

In 2016, Virtual Reality's Moment of Truth Is Finally Here

Posted in Software on 11th Mar, 2016
by Alex Muller

2016 is going to be an incredible year for VR. For those in the VR industry, this is the day they have been dreaming about for years if not decades.

Giving up the controller and getting exercise in virtual reality

Posted in Games on 14th Feb, 2016
by Alex Muller

Virtual reality could be used to fight obesity and make society healthier.

Virtual Reality Video Game Industry to Generate $5.1 Billion in 2016

Posted in Business on 9th Feb, 2016
by Alex Muller

Consumers will spend $5.1 billion on virtual reality gaming hardware, accessories and software in 2016. Thats up from the $660 million spent in 2015.

The Step Needed to Make Virtual Reality More Real

Posted in Hardware on 1st Feb, 2016
by Alex Muller

If VR is going to be truly immersive, holding a game controller could be distracting. Companies will instead try to let you control the action with your eyes, head, or fingers.

Investors put $686 million into virtual and augmented reality in 2015

Posted in Medicine on 20th Jan, 2016
by Alex Muller

Most of that $686 million is for video services, with gaming and solutions/services (stuff with uses for science and industry) following.