Oculus

Facebook’s DeepFovea AI promises power-efficient VR foveated rendering
Posted in Software on 19th Nov, 2019
by Alex Muller
DeepFovea samples only 10% of the pixels in each video frame, focusing largely but not exclusively on the area where the user’s eye is focused.

Oculus confirms multiple prototype AR glasses, development of live maps
Posted in Business, Hardware on 30th Sep, 2019
by Alex Muller
Facebook already has a few working prototypes for AR glasses, which will go beyond VR in enabling people to share both real and virtual spaces with each other, a less isolating experience.

High-end VR grew 60% in 2018, users have smartwatch-level satisfaction
Posted in Business, Games, Hardware on 12th May, 2019
by Alex Muller
Multi-user VR appears to be a major potential selling point for headsets

Oculus VR’s cross-buy strategy main goal: Facebook platform lock-in
Posted in Business, Games, Software on 14th Apr, 2019
by Alex Muller
Customer lock-in is an economics idea that “makes a customer dependent on a vendor for products and services, unable to use another vendor without substantial switching costs.”

3 practical ways that VR is improving health care
Posted in Medicine on 6th Dec, 2017
by Alex Muller
VR has quietly been making significant improvements to the lives of people with issues such as chronic pain, lazy eye, and autism.