Oculus

High-end VR grew 60% in 2018, users have smartwatch-level satisfaction

Posted in Business, Games, Hardware on 12th May, 2019
by Alex Muller

Multi-user VR appears to be a major potential selling point for headsets

Oculus VR’s cross-buy strategy main goal: Facebook platform lock-in

Posted in Business, Games, Software on 14th Apr, 2019
by Alex Muller

Customer lock-in is an economics idea that “makes a customer dependent on a vendor for products and services, unable to use another vendor without substantial switching costs.”

3 practical ways that VR is improving health care

Posted in Medicine on 6th Dec, 2017
by Alex Muller

VR has quietly been making significant improvements to the lives of people with issues such as chronic pain, lazy eye, and autism.

VR headsets pass 1 million shipments for the first time in a single quarter

Posted in Games on 28th Nov, 2017
by Alex Muller

While the debate about whether virtual reality is hype rages on, the nascent industry can boast of having crossed an important milestone.

Oculus: VR Flourishes Despite Predictions of its Death

Posted in Business on 24th Nov, 2017
by Alex Muller

Oculus believes VR is making its way out of the desert.