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People say we're running out of energy. That's only true if we stick with these old 19th century technologies. We are awash in energy from sunlight.

 

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The future of homework is: video games

RATE THIS! +38
Posted in Games on 22nd Nov, 2014 11:24 PM by AlexMuller

For many students, the mention of homework evokes a sense of dread. Ask parents and chances are they, too, have a strong opinion about the value of homework. Educators and researchers are divided on the issue. In the last decade, an emphasis on tests has become more prevalent, creating incentives to assign students with even more homework.

 

At the same time, a recent study from Stanford University shows that spending too much time on homework can contribute to anxiety, physical health problems, and even alienation from society. The snowball effect of stress among teachers, students and parents over homework seems to be increasing with no end in sight. Unfortunately, homework as we know it is generally not effective. No data consistently shows that homework leads to learning or better grades, much less to development of cognitive skills not measured by traditional assessments. It is time to reimagine not only the amount of homework necessary but also its format.

 
Meanwhile, students are playing video games more than ever, on average, more than 13 hours per week. This time represents a huge educational opportunity. After all, play is one of the most powerful and natural ways for children to learn. Some game designers even argue that games can help to create a better world. As educators and parents, we can and should integrate gameplay into our students’ learning routines. Yes, you heard that right, let’s assign our kids some game time as part of their homework!
 
After more than a year operating Co.lab, an accelerator for startups at the intersection of games and learning, I have seen video games work effectively as learning systems for engaging children across ages and subject areas. We have worked with companies developing games for the consumer and school markets to teach concepts as varied as math, reading, computer science, and financial literacy as well as “21st century” skills like problem-solving, collaboration, and grit.
 
Games, particularly those designed with educational goals in mind, are great media to engage kids in the quest of learning. Why? Because they are systems with goals, rules for how to reach them, and feedback loops along the way to surface progression, these characteristics can support learning in a wide range of contexts. When developers and designers align game mechanics with educational goals, games can offer engaging and personalized experiences where the player becomes the agent of his or her own learning. In GlassLab’s SimCityEDU, players learn about factors affecting the environment and problem solving by building their own cities and instantly observing the impact of their decision-making.

Tags: gameseducationschoollearningonlinesoftware

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Comments

Author: Guest
Posted: 2014-11-23
+1
I have to agree with this article. Games are natural way to learn for humans and even animals. They are engaging and their value depends on the context - harmful effects associated with violent games can be easily eliminated Reply


 

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