games

Virtual Reality Trends and Developments: Overview for 2020 and 2021

Posted in Business, Hardware, Online, Reviews, Software on 15th Dec, 2021
by Alex Muller

This year saw an overall sense of optimism and growing momentum for immersive technologies and entertainment appearing in the mainstream. There is ongoing growth of consumer demand for VR products, and businesses are showing greater interest in adoption. Here is an overview:

An overview of VR gaming

Posted in Games, Reviews, Software on 22nd Jun, 2021
by Alex Muller

As technology progresses, virtual reality gaming hardware has matured to the point that VR headsets now offer a great experience with little lag or latency induced nausea, two areas that had presented problems historically.

A Brief History of the VR Revolution

Posted in Games, Hardware, Reviews, Software on 17th Jun, 2021
by Alex Muller

Supporters believe VR has the potential to improve and revolutionize many fields including education, architecture, medical, business, research, military, therapy, travel, art, design, just to name a few. Let’s take a brief look at how we got to be where we are now and what might be on the horizon...

June Steam hardware survey: The Rift-Vive gap shrinks … sort of

Posted in Games, Hardware on 7th Jul, 2019
by Alex Muller

The Oculus Rift still leads the charge with 44.12% of the overall VR headset use on Steam. Pairing the 40.76% share that HTC Vive has with the 1.66% share of the Vive Pro, HTC is at 42.42%. That’s a difference of just 1.7% between the two headsets.

At 10, Minecraft hits 176 million sales and announces AR game for iOS and Android

Posted in Games on 18th May, 2019
by Alex Muller

Developer Mojang is working on a new game in the beloved franchise. No, it’s not Minecraft 2. But it has the potential to be bigger than that.