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Tags results for 'Valve'

Steam rises to 65 million active users, eclipsing Xbox Live

Posted in Games on 30th Oct, 2013 11:10 PM
by AlexMuller
The video game digital download platform also boasts daily peak concurrent users of more than 6 million.

A Billion Dollar Company With No Bosses? Yes, It Exists

Posted in Business on 6th Jan, 2014 05:06 AM
by AlexMuller
The Valve Corporation's former economist-in-residence explained how a trendsetter in the video game industry can function without management.

CEO Gabe Newell explains why Valve created Steam Machines

Posted in Hardware on 10th Jan, 2014 12:25 AM
by AlexMuller
The Valve CEO is the face of one of the greatest threats Microsoft is facing to its Windows PC business.

Valve's VR prototype is 'lightyears ahead' of Oculus Rift dev kit

Posted in Hardware on 1st Mar, 2014 02:11 AM
by AlexMuller
Virtual reality has the potential to completely revolutionize entertainment as we know it.

Valve’s virtual-reality mastermind joins Facebook’s Oculus VR

Posted in Software on 31st Mar, 2014 01:45 AM
by AlexMuller
Facebook acquires Oculus. Oculus acquires Michael Abrash. It’s the circle of virtual life.

HTC and Valve reveal a virtual reality headset at the MWC summit

Posted in Games on 2nd Mar, 2015 10:48 PM
by AlexMuller
The HTC Vive will be paired with wireless controllers and tracking technology to let wearers explore computer generated environments by walking round their rooms.

Facebook buyout ended Oculus and Valve's Cooperation

Posted in Hardware on 20th Mar, 2015 08:32 PM
by AlexMuller
Previously Valve had said that it didn’t intend to release a VR product, and would be support Oculus itself. Smith’s story suggests that the buyout turned this situation around.

Virtual reality app store Wear VR secures $1.5M in funding

Posted in Business on 8th Apr, 2015 07:24 PM
by AlexMuller
While Oculus, Valve, and more focus on developing the hardware for virtual reality, one company is already well on its way to cornering the VR app market.

Valve shuts down paid 'mod' system

Posted in Games on 28th Apr, 2015 08:27 PM
by AlexMuller
Angry gamers have forced Valve to end a system that let people who make modifications or "mods" for games get paid for their work. The system was only switched on 4 days ago.

From starved to spoiled: How Oculus, Valve, and Sony prepare to make 2016 the year of VR

Posted in Business on 10th May, 2015 10:21 PM
by AlexMuller
The VR industry is about to go from years of waiting into a very intense period of releases.

Valve is now shipping its Vive VR headset to select developers

Posted in Business on 9th Jun, 2015 12:06 AM
by AlexMuller
After opening up an application process for developers to determine who should receive one of the free developer kits, Valve has starting shipping out the units.

HTC on why 2016 is the critical year for virtual reality

Posted in Games on 21st Jul, 2015 12:28 AM
by AlexMuller
HTC will be counting on the 'wow' factor as it pushes an entirely new product from its core business of making smartphones.

The 6 Most Important Things That Happened in Virtual Reality in 2015

Posted in Business on 26th Dec, 2015 09:28 PM
by AlexMuller
A lot happened in virtual reality this year; here are the key things to remember.

4 Important Things to Expect in Virtual Reality in 2016

Posted in Hardware on 29th Dec, 2015 01:31 AM
by AlexMuller
Here are some of the biggest things to look forward to in the months ahead.

2016: the year when VR goes from virtual to reality

Posted in Business on 1st Jan, 2016 10:37 PM
by AlexMuller
Given the amount of investment by players from Facebook to Sony to HTC, it will be a big disappointment if VR does not finally become a reality in many homes this year.

Vive pre-orders to start on February 29, HTC boss Cher Wang confirms

Posted in Hardware on 12th Jan, 2016 02:34 AM
by AlexMuller
Vive will compete with Oculus Rift and Sony's PlayStation VR as the technology finally enters the mainstream. Its price remains unknown.

Goldman Sachs says VR will be bigger than TV in 10 years

Posted in Software on 16th Jan, 2016 06:56 PM
by AlexMuller
"We definitely aim long-term to get a billion people in VR, and deliver an incredibly comfortable VR experience in a set of sunglasses," -Oculus CEO Brendan Iribe

Investors put $686 million into virtual and augmented reality in 2015

Posted in Medicine on 20th Jan, 2016 10:08 AM
by AlexMuller
Most of that $686 million is for video services, with gaming and solutions/services (stuff with uses for science and industry) following.

The Step Needed to Make Virtual Reality More Real

Posted in Hardware on 1st Feb, 2016 06:41 PM
by AlexMuller
If VR is going to be truly immersive, holding a game controller could be distracting. Companies will instead try to let you control the action with your eyes, head, or fingers.

Virtual Reality Video Game Industry to Generate $5.1 Billion in 2016

Posted in Business on 9th Feb, 2016 06:37 PM
by AlexMuller
Consumers will spend $5.1 billion on virtual reality gaming hardware, accessories and software in 2016. That’s up from the $660 million spent in 2015.

Giving up the controller and getting exercise in virtual reality

Posted in Games on 14th Feb, 2016 03:51 PM
by AlexMuller
Virtual reality could be used to fight obesity and make society healthier.

In 2016, Virtual Reality's Moment of Truth Is Finally Here

Posted in Software on 11th Mar, 2016 06:44 PM
by AlexMuller
2016 is going to be an incredible year for VR. For those in the VR industry, this is the day they have been dreaming about for years if not decades.

What to expect from virtual reality in 2016

Posted in Games on 20th Mar, 2016 01:39 PM
by AlexMuller
We are past the 'if' phase of VR and on to the 'when.'

Vive manufacturer HTC creates $100M fund for virtual reality startups

Posted in Software on 27th Apr, 2016 01:50 PM
by AlexMuller
Vive X is a $100 million fund for VR startups. HTC will lead the effort to help startups in this space bring their products to market.

Update for Oculus Rift won't let you port exclusive games to Vive

Posted in Software on 22nd May, 2016 11:32 AM
by AlexMuller
VR fans are showing their frustration at Facebook's anti-consumer business practices.

Oculus lifts headset game restrictions

Posted in Business on 28th Jun, 2016 02:29 PM
by AlexMuller
The software locks were introduced after VR fans made software called Revive that let people move or port Oculus games on to the HTC Vive.

Valve confirms: More SteamVR Tracking headsets are in development

Posted in Business on 23rd Jan, 2017 11:19 AM
by AlexMuller
SteamVR Tracking is an ingenious technology that allows objects with sensors on the surface to be perfectly tracked throughout a space.

HTC Vive will get a $220 plug-and-play eye-tracking aGlass device in May

Posted in Hardware on 1st May, 2017 08:08 PM
by Alex Muller
Eye tracking is one feature that could could benefit the performance and affordability of high-end virtual reality headsets.

Vive outsells Rift, but mobile and console VR outsell both

Posted in Business on 10th May, 2017 01:44 PM
by Alex Muller
The high price and lack of must-have content is still holding back the sales of top-end virtual reality systems for PC.

Steam drops Bitcoin cryptocurrency due to volatility and $20 transaction fees

Posted in Business on 6th Dec, 2017 10:36 PM
by Alex Muller
Bitcoin is causing too many complications for Valve, so the company has announced that it will no longer accept the digital cryptocurrency.

HTC’s Vive Focus standalone VR headset launches in China on December 12

Posted in Games on 9th Dec, 2017 01:15 PM
by Alex Muller
While there’s still no word on a western release, HTC’s first standalone VR headset, the Vive Focus, finally has launch details for China.

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