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Tags results for 'VIVE'

Facebook buyout ended Oculus and Valve's Cooperation

Posted in Hardware on 20th Mar, 2015 08:32 PM
by AlexMuller
Previously Valve had said that it didn’t intend to release a VR product, and would be support Oculus itself. Smith’s story suggests that the buyout turned this situation around.

Valve is now shipping its Vive VR headset to select developers

Posted in Business on 9th Jun, 2015 12:06 AM
by AlexMuller
After opening up an application process for developers to determine who should receive one of the free developer kits, Valve has starting shipping out the units.

The virtual reality craze is taking over hardware and games at E3

Posted in Games on 20th Jun, 2015 10:46 PM
by AlexMuller
Oculus Rift vs. Project Morpheus, StarVR and Gear VR: Post-E3 thoughts

HTC on why 2016 is the critical year for virtual reality

Posted in Games on 21st Jul, 2015 12:28 AM
by AlexMuller
HTC will be counting on the 'wow' factor as it pushes an entirely new product from its core business of making smartphones.

The 6 Most Important Things That Happened in Virtual Reality in 2015

Posted in Business on 26th Dec, 2015 09:28 PM
by AlexMuller
A lot happened in virtual reality this year; here are the key things to remember.

4 Important Things to Expect in Virtual Reality in 2016

Posted in Hardware on 29th Dec, 2015 01:31 AM
by AlexMuller
Here are some of the biggest things to look forward to in the months ahead.

2016: the year when VR goes from virtual to reality

Posted in Business on 1st Jan, 2016 10:37 PM
by AlexMuller
Given the amount of investment by players from Facebook to Sony to HTC, it will be a big disappointment if VR does not finally become a reality in many homes this year.

Vive pre-orders to start on February 29, HTC boss Cher Wang confirms

Posted in Hardware on 12th Jan, 2016 02:34 AM
by AlexMuller
Vive will compete with Oculus Rift and Sony's PlayStation VR as the technology finally enters the mainstream. Its price remains unknown.

Investors put $686 million into virtual and augmented reality in 2015

Posted in Medicine on 20th Jan, 2016 10:08 AM
by AlexMuller
Most of that $686 million is for video services, with gaming and solutions/services (stuff with uses for science and industry) following.

The Step Needed to Make Virtual Reality More Real

Posted in Hardware on 1st Feb, 2016 06:41 PM
by AlexMuller
If VR is going to be truly immersive, holding a game controller could be distracting. Companies will instead try to let you control the action with your eyes, head, or fingers.

Virtual Reality Video Game Industry to Generate $5.1 Billion in 2016

Posted in Business on 9th Feb, 2016 06:37 PM
by AlexMuller
Consumers will spend $5.1 billion on virtual reality gaming hardware, accessories and software in 2016. That’s up from the $660 million spent in 2015.

Giving up the controller and getting exercise in virtual reality

Posted in Games on 14th Feb, 2016 03:51 PM
by AlexMuller
Virtual reality could be used to fight obesity and make society healthier.

Survey finds two-thirds of US consumers don’t know virtual reality headsets exist

Posted in Business on 5th Mar, 2016 01:43 PM
by AlexMuller
A poll of 3,000 people reflective of the United States population; some interesting feedback.

In 2016, Virtual Reality's Moment of Truth Is Finally Here

Posted in Software on 11th Mar, 2016 06:44 PM
by AlexMuller
2016 is going to be an incredible year for VR. For those in the VR industry, this is the day they have been dreaming about for years if not decades.

Playstation VR will see October 2016 release date, priced at $399

Posted in Hardware on 16th Mar, 2016 01:54 PM
by AlexMuller
The Q4 2016 window means Sony fans will have to wait slightly longer than Rift and Vive users.

What to expect from virtual reality in 2016

Posted in Games on 20th Mar, 2016 01:39 PM
by AlexMuller
We are past the 'if' phase of VR and on to the 'when.'

VR headset shipments 'to boom' in 2016

Posted in Business on 22nd Apr, 2016 05:42 PM
by AlexMuller
More than nine million virtual reality (VR) headsets will be shipped in 2016, suggests research by analyst firm IDC.

Vive manufacturer HTC creates $100M fund for virtual reality startups

Posted in Software on 27th Apr, 2016 01:50 PM
by AlexMuller
Vive X is a $100 million fund for VR startups. HTC will lead the effort to help startups in this space bring their products to market.

Report: About 40% of gamers will buy a VR headset in the next year

Posted in Games on 2nd May, 2016 04:01 PM
by AlexMuller
The Entertainment Software Association issued its annual report on the U.S. game industry. Here are some of the essential facts.

Hurdles that keep virtual reality from being mainstream

Posted in Games on 21st May, 2016 04:43 PM
by AlexMuller
VR is exceeding expectations, already. The time has come to start taking this technology a lot more seriously.

Update for Oculus Rift won't let you port exclusive games to Vive

Posted in Software on 22nd May, 2016 11:32 AM
by AlexMuller
VR fans are showing their frustration at Facebook's anti-consumer business practices.

How to get positioned for the upcoming Virutal Reality wave

Posted in Software on 21st Jun, 2016 11:46 AM
by AlexMuller
How can forward-looking businesses position themselves so they don’t get left behind when VR really takes off?

Oculus lifts headset game restrictions

Posted in Business on 28th Jun, 2016 02:29 PM
by AlexMuller
The software locks were introduced after VR fans made software called Revive that let people move or port Oculus games on to the HTC Vive.

HTC Vive announces $10 billion VR Venture Capital Alliance

Posted in Business on 30th Jun, 2016 04:25 PM
by AlexMuller
HTC is certainly looking to do its part to make sure that the headset technologies it is building have a broader ecosystem to fall into.

Why virtual, augmented, and mixed reality are the 4th wave of tech

Posted in Online on 15th Jul, 2016 07:09 PM
by AlexMuller
PC, internet, and mobile were the first three waves, and each was faster, larger, and more disruptive than the last.

Monetizing VR is like the Wild West; but you can still make money today

Posted in Business on 5th Aug, 2016 05:39 PM
by AlexMuller
'I think 12 months out, we're gonna be seeing a lot of developers making between $10,000 to $50,000 a day'

VR 2.0: More mobile, more social, more convincing

Posted in Games on 15th Aug, 2016 06:03 PM
by AlexMuller
The VR industry is already moving on to much more advanced VR. Here are five things we can look forward to in the upcoming second-generation VR:

Razer is investing $30 million into games, tech, and VR

Posted in Games on 13th Sep, 2016 10:12 AM
by AlexMuller
This is different from the OSVR Fund that Razer is heavily involved with and works on offering platform-agnostic VR games.

HTC shows off 20 virtual reality startups at its Vive X accelerator

Posted in Business on 9th Dec, 2016 03:28 PM
by AlexMuller
HTC has committed to investing more than $100 million in Vive X companies.

HTC launches $10 million VR fund to promote the planet’s sustainability

Posted in Business on 20th Jan, 2017 01:53 PM
by AlexMuller
HTC has launched a $10 million virtual reality fund for content and technologies that will drive sustainable development around the world.

Virtual Revolution: Ways VR Is Changing Industries

Posted in Software on 31st Aug, 2017 02:42 AM
by Alex Muller
VR technology has evolved considerably over the years, and it is now increasingly being used in a wide range of business applications and functions with impressive results.

HTC’s Vive Focus standalone VR headset launches in China on December 12

Posted in Games on 9th Dec, 2017 01:15 PM
by Alex Muller
While there’s still no word on a western release, HTC’s first standalone VR headset, the Vive Focus, finally has launch details for China.

The Vive Pro VR headset's new OLED display is a huge improvement

Posted in Games on 10th Jan, 2018 09:52 AM
by Alex Muller
The resolution bump makes for a much clearer picture, and the redesigned headset is also much more comfortable.

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