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Tags results for 'Oculus'

Oculus Rift virtual reality headset coming to mobile, but just Android

Posted in Games on 30th Oct, 2013 11:41 PM
by AlexMuller
Virtual reality meets today’s mobile reality.

From Oculus Rift to Smart Glass:

Posted in Business on 25th Nov, 2013 11:37 PM
by AlexMuller
World-changing future products getting their start today...

Flush with cash, Oculus plans ambitious new VR headset

Posted in Games on 14th Dec, 2013 12:32 AM
by AlexMuller
Is virtual reality finally ready for primetime?

New Oculus Rift with positional tracking is even more amazing

Posted in Games on 10th Jan, 2014 12:21 AM
by AlexMuller
Oculus Rift has hit another milestone with "Crystal Cove," the latest prototype VR headset.

Will Oculus Bring Immersive Virtual Reality To Consumers For $300 In 2014?

Posted in Games on 20th Jan, 2014 10:14 PM
by AlexMuller
The Rift is the first real candidate for a quality VR experience at an affordable price.

Valve's VR prototype is 'lightyears ahead' of Oculus Rift dev kit

Posted in Hardware on 1st Mar, 2014 02:11 AM
by AlexMuller
Virtual reality has the potential to completely revolutionize entertainment as we know it.

In a race with Sony, Oculus unveils improved Rift virtual reality dev kit

Posted in Games on 20th Mar, 2014 04:24 AM
by AlexMuller
Racing to beat rivals like Sony, Oculus VR is announcing an improved developer version of its Oculus Rift virtual reality goggles.

Facebook buys Oculus Rift:

Posted in Games on 27th Mar, 2014 01:32 AM
by AlexMuller
What does this mean for VR?

Valve’s virtual-reality mastermind joins Facebook’s Oculus VR

Posted in Software on 31st Mar, 2014 01:45 AM
by AlexMuller
Facebook acquires Oculus. Oculus acquires Michael Abrash. It’s the circle of virtual life.

The godfather of nature documentaries is making one for the Oculus Rift

Posted in Software on 13th Apr, 2014 01:17 AM
by AlexMuller
Sir David Attenborough may be 87 years old, but he's still embracing the latest technology.

Oculus Rift improves latency so you don’t lose your lunch in VR

Posted in Games on 25th Apr, 2014 02:54 AM
by AlexMuller
The idea of VR has been around for a long time, but it hasn’t been until recently that companies are showing interest in creating a truly interactive virtual reality experience.

Oculus wants to build a billion-person MMO with Facebook

Posted in Games on 9th May, 2014 10:55 PM
by AlexMuller
Facebook is hoping for a chance to lead the next big computing platform.

Neurogames are ready to take flight: Expect a breakout year ahead

Posted in Games on 19th May, 2014 11:38 PM
by AlexMuller
“We’re very close.” In just three words, Palmer Luckey of OculusVR fame, summarized not only where virtual reality stands, but perhaps the entire neurogaming industry.

Samsung is making a VR headset to beat Oculus VR and Sony’s Project Morpheus

Posted in Games on 23rd May, 2014 07:01 PM
by AlexMuller
It looks like virtual-reality headsets are headed for the mainstream. Fast.

First consumer version of Oculus Rift should hit by 2015

Posted in Hardware on 14th Jun, 2014 01:06 AM
by AlexMuller
Iribe also revealed that Zuckerberg wants to sell the Rift for as close to cost as possible.

Why didn't Google make a fast move and buy OculusVR?

Posted in Reviews on 25th Jun, 2014 12:35 AM
by AlexMuller
From Google's perspective, it seems like a big mistake letting Zuckerberg and Facebook get to Oculus first and buy them.

Get ready for virtual reality: here’s why it will soon be our norm

Posted in Games on 10th Aug, 2014 01:14 AM
by AlexMuller
Unless you've been living in a cave this past year, you've probably already heard that Virtual Reality (VR) is coming at us, and fast.

Oculus VR announces new prototype: Crescent Bay

Posted in Hardware on 21st Sep, 2014 02:50 AM
by AlexMuller
“The progress we have made is incredible,” said Iribe. “I cannot wait to see what we accomplish over the next few decades.”

Virtual Reality May Become The Next Great Media Platform But Can it Fool all Five Senses?

Posted in Software on 29th Sep, 2014 12:25 AM
by AlexMuller
Technologies of media are “engines of empathy.” They allow us to look through someone else’s eyes, experience someone else’s story.

Google counters Facebook’s Oculus buy with $500M investment in VR startup Magic Leap

Posted in Games on 14th Oct, 2014 01:57 PM
by AlexMuller
Not to be left behind by Facebook, Google is also getting into virtual reality.

Robot will beam live Moon pictures to Oculus Rift users in virtual reality

Posted in Software on 22nd Oct, 2014 01:12 AM
by AlexMuller
Scientists at Carnegie Mellon University have developed a robot which they plan to land on the Moon to act as eyes for Earth-bound space enthusiasts.

Zuckerberg Reckons 100 Million of You Will One Day Have Oculus Rift

Posted in Hardware on 30th Oct, 2014 10:51 PM
by AlexMuller
Zuckerberg has revealed that he expects it will take only "a few cycles of hardware" before 100 million Oculus Rift headsets have been sold.

PlanetTech News interviews Miroculus: The future of cancer detection

Posted in Interviews on 18th Nov, 2014 04:56 PM
by AlexMuller
A Singularity University startup working on a device to easily check for many cancers in a drop of blood.

Scientists want to bring the moon closer with virtual reality

Posted in Games on 23rd Nov, 2014 09:37 PM
by AlexMuller
By pairing the spacefaring robot with Oculus Rift headsets here on Earth; turn your head and the robot on the moon will supposedly turn in tandem via head-tracking.

2015: The year virtual reality reaches the consumers

Posted in Games on 13th Jan, 2015 12:28 AM
by AlexMuller
With the purchase of OculusVR in 2014, Facebook effectively ushered in an era many knew was rapidly approaching.

With virtual reality blowing up, first VR accelerator unveils initial 13 startups

Posted in Games on 31st Jan, 2015 10:02 PM
by AlexMuller
Developers are swarming to the new VR technology and investors want to get in on the new companies.

Future Fitness: Cycling through virtual universes

Posted in Games on 14th Feb, 2015 08:07 PM
by AlexMuller
A new VR kit is taking cycling away from the spin classes and into amazing virtual worlds.

Facebook's New Venture: VR Apps

Posted in Software on 18th Feb, 2015 05:18 PM
by AlexMuller
It was only a matter of time that Facebook would start to develop its own VR apps. The only question remains, what is the purpose of these apps?

Tech demo lets you visit the International Space Station in VR

Posted in Games on 1st Mar, 2015 08:20 PM
by AlexMuller
Earthlight lets you explore the outside of the International Space Station through an Oculus Rift headset, with Microsoft Kinect 2 motion tracking of your hands and arms.

HTC and Valve reveal a virtual reality headset at the MWC summit

Posted in Games on 2nd Mar, 2015 10:48 PM
by AlexMuller
The HTC Vive will be paired with wireless controllers and tracking technology to let wearers explore computer generated environments by walking round their rooms.

Google is reportedly working on a virtual-reality version of Android

Posted in Business on 7th Mar, 2015 08:09 PM
by AlexMuller
Google has tasked a group of engineers with developing a version of Android to power VR applications.

Facebook buyout ended Oculus and Valve's Cooperation

Posted in Hardware on 20th Mar, 2015 08:32 PM
by AlexMuller
Previously Valve had said that it didn’t intend to release a VR product, and would be support Oculus itself. Smith’s story suggests that the buyout turned this situation around.

Facebook will soon support 360-degree videos in the News Feed & on Oculus

Posted in Online on 26th Mar, 2015 12:29 AM
by AlexMuller
Today Mark Zuckerberg announced that Facebook will soon support 'spherical' 360-degree videos in its Newsfeed.

Virtual reality app store Wear VR secures $1.5M in funding

Posted in Business on 8th Apr, 2015 07:24 PM
by AlexMuller
While Oculus, Valve, and more focus on developing the hardware for virtual reality, one company is already well on its way to cornering the VR app market.

Oculus Rift Consumer VR System Pre-Orders Start Later This Year, Ships Q1 2016

Posted in Games on 6th May, 2015 09:18 PM
by AlexMuller
Oculus is almost ready to sell VR to the public. Today Oculus announced that 'the Oculus Rift will be shipping to consumers in Q1 2016'

From starved to spoiled: How Oculus, Valve, and Sony prepare to make 2016 the year of VR

Posted in Business on 10th May, 2015 10:21 PM
by AlexMuller
The VR industry is about to go from years of waiting into a very intense period of releases.

OculusVR buys computer vision startup to help the Rift understand the world

Posted in Games on 27th May, 2015 07:20 PM
by AlexMuller
The Rift understands where you are looking and how you’re moving your body, and now, it may soon understand the space around you.

Google’s surprising portal into the future of virtual reality

Posted in Online on 31st May, 2015 10:14 PM
by AlexMuller
It’s a tremendously big deal that Google’s pushing into virtual reality with one of its most important services: YouTube.

OculusVR and Xbox team up for consumer virtual reality

Posted in Games on 12th Jun, 2015 01:27 AM
by AlexMuller
Oculus VR has shown off the version of its virtual reality headset that will be sold to consumers, and revealed it will come with an Xbox One controller.

The virtual reality craze is taking over hardware and games at E3

Posted in Games on 20th Jun, 2015 10:46 PM
by AlexMuller
Oculus Rift vs. Project Morpheus, StarVR and Gear VR: Post-E3 thoughts

HTC on why 2016 is the critical year for virtual reality

Posted in Games on 21st Jul, 2015 12:28 AM
by AlexMuller
HTC will be counting on the 'wow' factor as it pushes an entirely new product from its core business of making smartphones.

Virtual Reality Will Let You Experience the Awe Only Astronauts Have Known

Posted in Software on 5th Aug, 2015 12:05 AM
by AlexMuller
Virtual reality will entertain us, connect us, open up new digital worlds; but can it revolutionize our view of the real world too?

VR’s inevitable move to eye control

Posted in Software on 22nd Aug, 2015 07:44 PM
by AlexMuller
Imagine a world where you can control objects with your eyes instead of your hands. With virtual reality moving into the mainstream, this could become an everyday activity.

How We’re Battling Virtual Reality's Dreaded Simulator Sickness

Posted in Games on 24th Aug, 2015 11:34 PM
by AlexMuller
To an unfortunate subpopulation of people, virtual reality’s side effects are no joke. The eyestrain and stomach upset can be severe.

Oculus Connect: $99 Gear VR, Oculus Touch release date, Minecraft, and more

Posted in Games on 25th Sep, 2015 06:59 PM
by AlexMuller
Here are all the big announcements form Oculus' event summarized:

Like Your Glasses, Your Virtual-Reality Headset May Need a Prescription

Posted in Hardware on 25th Oct, 2015 12:28 AM
by AlexMuller
There’s hope for wearers of glasses who want a crisp virtual reality experience.

Gear VR: Easily the best VR of 2015, but 2016 will bring the big news

Posted in Hardware on 22nd Nov, 2015 11:16 PM
by AlexMuller
Consumer VR is here, though you'll need a Samsung phone to get in on the fun.

Samsung gives you a new way to browse the web, virtual reality

Posted in Online on 2nd Dec, 2015 05:25 AM
by AlexMuller
Samsung is going to provide proof of concept with a virtual reality web browser called the Samsung Internet for Gear VR.

The 6 Most Important Things That Happened in Virtual Reality in 2015

Posted in Business on 26th Dec, 2015 09:28 PM
by AlexMuller
A lot happened in virtual reality this year; here are the key things to remember.

4 Important Things to Expect in Virtual Reality in 2016

Posted in Hardware on 29th Dec, 2015 01:31 AM
by AlexMuller
Here are some of the biggest things to look forward to in the months ahead.

The Internet Allowed Us to Learn Anything, VR Will Let Us Experience Everything

Posted in Online on 30th Dec, 2015 09:13 PM
by AlexMuller
Soon we could be learning in virtual-reality classrooms, shopping at virtual-reality stores, and working in virtual-reality offices.

2016: the year when VR goes from virtual to reality

Posted in Business on 1st Jan, 2016 10:37 PM
by AlexMuller
Given the amount of investment by players from Facebook to Sony to HTC, it will be a big disappointment if VR does not finally become a reality in many homes this year.

Oculus Rift preorders open on January 6

Posted in Business on 4th Jan, 2016 08:02 PM
by AlexMuller
Oculus did not reveal how much the Rift will cost or when it will release, but it promised to share 'everything you need to know to order your Rift' once preorders go live.

Can virtual reality help keep astronauts sane in space?

Posted in Science on 5th Jan, 2016 08:02 PM
by AlexMuller
Folks may one day spend years cooped up in a spacecraft with no option to stroll along a beach or meadow, and that could wear on their psychological states.

Original Oculus Rift Kickstarter backers will get the consumer version for free

Posted in Hardware on 5th Jan, 2016 08:28 PM
by AlexMuller
Oculus is honoring its first supporters by also giving them a free consumer version of the Rift.

The Rift is expensive: Oculus founder: We are not making money on $599 Rift; it's obscenely cheap

Posted in Games on 6th Jan, 2016 10:16 PM
by AlexMuller
$599 to get the top-tier VR equipment in addition to the cost of a PC, and that has a lot of consumers feeling priced out of the market.

Google now has a boss for its virtual reality business to take on Oculus

Posted in Business on 13th Jan, 2016 11:17 PM
by AlexMuller
One of the execs behind Google Cardboard, will head up the company’s virtual reality team.

Goldman Sachs says VR will be bigger than TV in 10 years

Posted in Software on 16th Jan, 2016 06:56 PM
by AlexMuller
"We definitely aim long-term to get a billion people in VR, and deliver an incredibly comfortable VR experience in a set of sunglasses," -Oculus CEO Brendan Iribe

Investors put $686 million into virtual and augmented reality in 2015

Posted in Medicine on 20th Jan, 2016 10:08 AM
by AlexMuller
Most of that $686 million is for video services, with gaming and solutions/services (stuff with uses for science and industry) following.

When the future of virtual reality meets the future of education

Posted in Games on 25th Jan, 2016 11:22 AM
by AlexMuller
Much of this early foray into VR­-based learning has centered on the hard sciences.

Google says 5 million Cardboard VR headsets have shipped so far

Posted in Hardware on 29th Jan, 2016 07:06 PM
by AlexMuller
“5 million Cardboard fans have joined the fold,” Google’s vice president of virtual reality, Clay Bavor, wrote in a blog post.

The Step Needed to Make Virtual Reality More Real

Posted in Hardware on 1st Feb, 2016 06:41 PM
by AlexMuller
If VR is going to be truly immersive, holding a game controller could be distracting. Companies will instead try to let you control the action with your eyes, head, or fingers.

Google plans to release a Cardboard successor like Samsung’s Gear VR this year

Posted in Hardware on 8th Feb, 2016 02:51 PM
by AlexMuller
In November, Samsung released the Gear VR in collaboration with Facebook’s Oculus VR.

Virtual Reality Video Game Industry to Generate $5.1 Billion in 2016

Posted in Business on 9th Feb, 2016 06:37 PM
by AlexMuller
Consumers will spend $5.1 billion on virtual reality gaming hardware, accessories and software in 2016. That’s up from the $660 million spent in 2015.

Giving up the controller and getting exercise in virtual reality

Posted in Games on 14th Feb, 2016 03:51 PM
by AlexMuller
Virtual reality could be used to fight obesity and make society healthier.

Mark Zuckerberg: VR can become the most social platform

Posted in Games on 23rd Feb, 2016 04:12 AM
by AlexMuller
“Pretty soon we’re going to live in a world where everyone has the power to share and experience whole scenes as if you’re just there, right there in person,”

Mobile virtual reality on track to hit $861M in revenues this year

Posted in Hardware on 28th Feb, 2016 11:38 AM
by AlexMuller
There could be a big opportunity for Samsung and Google to sweep up entry-level consumers without the high-end PC.

Survey finds two-thirds of US consumers don’t know virtual reality headsets exist

Posted in Business on 5th Mar, 2016 01:43 PM
by AlexMuller
A poll of 3,000 people reflective of the United States population; some interesting feedback.

In 2016, Virtual Reality's Moment of Truth Is Finally Here

Posted in Software on 11th Mar, 2016 06:44 PM
by AlexMuller
2016 is going to be an incredible year for VR. For those in the VR industry, this is the day they have been dreaming about for years if not decades.

Playstation VR will see October 2016 release date, priced at $399

Posted in Hardware on 16th Mar, 2016 01:54 PM
by AlexMuller
The Q4 2016 window means Sony fans will have to wait slightly longer than Rift and Vive users.

What to expect from virtual reality in 2016

Posted in Games on 20th Mar, 2016 01:39 PM
by AlexMuller
We are past the 'if' phase of VR and on to the 'when.'

VR headset shipments 'to boom' in 2016

Posted in Business on 22nd Apr, 2016 05:42 PM
by AlexMuller
More than nine million virtual reality (VR) headsets will be shipped in 2016, suggests research by analyst firm IDC.

Report: About 40% of gamers will buy a VR headset in the next year

Posted in Games on 2nd May, 2016 04:01 PM
by AlexMuller
The Entertainment Software Association issued its annual report on the U.S. game industry. Here are some of the essential facts.

One Million virtual reality fans use Samsung's Gear VR

Posted in Business on 12th May, 2016 12:04 AM
by AlexMuller
We've yet to see similar acceptance for Oculus's flagship VR headset: the Oculus Rift. Its high price along with shipment problems may offer more friction in terms of adoption.

Hurdles that keep virtual reality from being mainstream

Posted in Games on 21st May, 2016 04:43 PM
by AlexMuller
VR is exceeding expectations, already. The time has come to start taking this technology a lot more seriously.

Update for Oculus Rift won't let you port exclusive games to Vive

Posted in Software on 22nd May, 2016 11:32 AM
by AlexMuller
VR fans are showing their frustration at Facebook's anti-consumer business practices.

Two inventions that could deal with virtual-reality sickness

Posted in Software on 19th Jun, 2016 10:05 PM
by AlexMuller
What causes VR sickness is the clash between the visual motion cues that users see and the physical motion cues that they receive from their inner ears’ vestibular system.

How to get positioned for the upcoming Virutal Reality wave

Posted in Software on 21st Jun, 2016 11:46 AM
by AlexMuller
How can forward-looking businesses position themselves so they don’t get left behind when VR really takes off?

Oculus lifts headset game restrictions

Posted in Business on 28th Jun, 2016 02:29 PM
by AlexMuller
The software locks were introduced after VR fans made software called Revive that let people move or port Oculus games on to the HTC Vive.

HTC Vive announces $10 billion VR Venture Capital Alliance

Posted in Business on 30th Jun, 2016 04:25 PM
by AlexMuller
HTC is certainly looking to do its part to make sure that the headset technologies it is building have a broader ecosystem to fall into.

Virtual reality heats up in China

Posted in Games on 4th Jul, 2016 02:54 PM
by AlexMuller
In the last six months alone, the Chinese VR market has seen a flurry of investments, partnerships and new ventures.

Why virtual, augmented, and mixed reality are the 4th wave of tech

Posted in Online on 15th Jul, 2016 07:09 PM
by AlexMuller
PC, internet, and mobile were the first three waves, and each was faster, larger, and more disruptive than the last.

Monetizing VR is like the Wild West; but you can still make money today

Posted in Business on 5th Aug, 2016 05:39 PM
by AlexMuller
'I think 12 months out, we're gonna be seeing a lot of developers making between $10,000 to $50,000 a day'

VR 2.0: More mobile, more social, more convincing

Posted in Games on 15th Aug, 2016 06:03 PM
by AlexMuller
The VR industry is already moving on to much more advanced VR. Here are five things we can look forward to in the upcoming second-generation VR:

Razer is investing $30 million into games, tech, and VR

Posted in Games on 13th Sep, 2016 10:12 AM
by AlexMuller
This is different from the OSVR Fund that Razer is heavily involved with and works on offering platform-agnostic VR games.

Everything Oculus announced today: Touch controller launch date, social VR, the VR web, more

Posted in Software on 8th Oct, 2016 05:39 AM
by AlexMuller
Oculus wants maintain momentum, as Google showed off Daydream and Sony moves closer to the release of PlayStationVR.

'VR is going to leap ahead over the next 5 years.'

Posted in Games on 10th Oct, 2016 12:02 PM
by AlexMuller
Oculus has predicted that the boundaries between VR and the real world will blur as advancements in eye-tracking and optics create worlds that merge with our surroundings.

SyncThink gets a patent for eye tracking in virtual reality

Posted in Business on 18th Oct, 2016 11:18 AM
by AlexMuller
This could be a potentially important piece of intellectual property, as VR headsets become more plentiful.

Oculus, Sony, Google, and more launch virtual reality advocacy group

Posted in Software on 8th Dec, 2016 12:10 PM
by AlexMuller
The GVRA will focus on creating an environment where hardware and software meets guidelines in an effort to increase adoption of VR.

Oculus's Jason Rubin on VR: 'The next 12 to 24 months are where the real creativity is going to happen'

Posted in Business on 26th Dec, 2016 09:57 PM
by AlexMuller
'I don't think we’ve quite struck gold yet when it comes to the content that consumers want to buy for VR'

Samsung confirms it sold 5 million Gear VR mobile headsets

Posted in Hardware on 11th Jan, 2017 04:32 PM
by AlexMuller
It confirms that mobile VR is accounting for the bulk of the market so far, in contrast to PC-based VR hardware.

Startup raises $679,000 to rebuild ancient sites in VR

Posted in Software on 30th Jan, 2017 06:15 PM
by AlexMuller
Archaeology isn’t an easy job, but it becomes easier in virtual reality, where you can walk around ancient buildings as if they were still there.

Facebook loses $500m Oculus virtual reality case

Posted in Business on 2nd Feb, 2017 06:51 PM
by AlexMuller
A US court has awarded $500m (£395m) to a firm which sued Facebook and other defendants over the use of its virtual reality technology.

Virtual Reality’s breakout 2016 saw 6.3 million headsets shipped

Posted in Hardware on 5th Feb, 2017 08:10 PM
by Alex Muller
A report from market research firm Super Data offers new estimates for the market size of virtual reality in 2016, suggesting 6.3 million VR headsets were shipped in 2016.

Oculus facing legal ban on VR code used in its products

Posted in Business on 24th Feb, 2017 04:40 PM
by Alex Muller
The video game publisher that won a case against Facebook-owned Oculus has asked a judge to block the firm from using its code in virtual reality products.

Virtual Reality Hardware predicted to earn $3.6 billion in 2017

Posted in Games on 25th Feb, 2017 04:23 PM
by Alex Muller
Virtual reality is ready to grow.

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