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Virtual Reality funding and innovation look strong for 2017

Posted in Games on 11th Jan, 2017 04:45 PM
by AlexMuller
The biggest barriers to consumer adoption are the need for more compelling content, especially for nongaming audiences.
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+32

Why Google Daydream might beat the Samsung Gear VR in 2017

Posted in Games on 28th Dec, 2016 10:46 AM
by AlexMuller
Gaps between these rivals should tighten over the next year and Daydream could even come out on top, thanks to a few key advantages.
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+25

Oculus's Jason Rubin on VR: 'The next 12 to 24 months are where the real creativity is going to happen'

Posted in Games on 26th Dec, 2016 09:57 PM
by AlexMuller
'I don't think we’ve quite struck gold yet when it comes to the content that consumers want to buy for VR'
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+34

Google’s DeepMind A.I. takes on something even more complicated than go: StarCraft II

Posted in Games on 6th Nov, 2016 01:33 PM
by AlexMuller
A real-time strategy game makes sense as the next frontier.
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+22

U.S VR hardware and software market to hit $38 billion by 2026

Posted in Games on 2nd Nov, 2016 03:32 PM
by AlexMuller
The U.S VR market will grow gradually in the next two years, but then faster growth will kick in according to a forecast by Greenlight Insights.
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+26

Video game software sales estimated to hit $98 billion by 2020

Posted in Games on 20th Oct, 2016 02:52 PM
by AlexMuller
Packaged games are slowing down, but the digital market is more than making up the difference.
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+27

'VR is going to leap ahead over the next 5 years.'

Posted in Games on 10th Oct, 2016 12:02 PM
by AlexMuller
Oculus has predicted that the boundaries between VR and the real world will blur as advancements in eye-tracking and optics create worlds that merge with our surroundings.
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+31

VCs invest record $500 million in augmented and virtual reality in Q3

Posted in Games on 4th Oct, 2016 01:11 AM
by AlexMuller
That was the ninth consecutive quarter of increased investment in the hot sector, which Digi-Capital estimates could be a $120 billion business by 2020.
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+33

Minecraft VR demos hit Microsoft's stores to promote Virtual Reality

Posted in Games on 1st Oct, 2016 02:48 PM
by AlexMuller
Minecraft is one of the biggest properties in the world. And that means it could attract even more attention to the burgeoning VR medium.
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+24

Razer is investing $30 million into games, tech, and VR

Posted in Games on 13th Sep, 2016 10:12 AM
by AlexMuller
This is different from the OSVR Fund that Razer is heavily involved with and works on offering platform-agnostic VR games.
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+25

Pokemon Go is fastest mobile game ever to make $500 million

Posted in Games on 9th Sep, 2016 11:36 AM
by AlexMuller
App Annie projects the game will reach $1 billion in revenue by the end of 2016, just six months after its July 6 launch.
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+27

Why Pokemon Go may have passed its peak

Posted in Games on 25th Aug, 2016 04:26 PM
by AlexMuller
It is quite possibly the biggest gaming phenomenon of the smartphone age - but is Pokemon Go's popularity dwindling?
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+45

Viewers engage with ads in VR much more than in mobile or desktop apps

Posted in Games on 25th Aug, 2016 04:11 PM
by AlexMuller
Immersv said that VR drives 12 new installs for every 1,000 video ad views, compared to 0.5 for mobile and 0.2 for desktop.
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+24

VR 2.0: More mobile, more social, more convincing

Posted in Games on 15th Aug, 2016 06:03 PM
by AlexMuller
The VR industry is already moving on to much more advanced VR. Here are five things we can look forward to in the upcoming second-generation VR:
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+34

Why the year of VR glasses will morph into the decade of AR

Posted in Games on 14th Aug, 2016 04:54 PM
by AlexMuller
While we will likely look back at 2016 as the year of VR, industry observers believe augmented reality (AR) glasses may actually rule in a few years.
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+32

Google explores troll prevention in VR

Posted in Games on 12th Aug, 2016 01:56 AM
by AlexMuller
One demo for the HTC Vive encouraged respect among poker players by representing them with avatars of dogs.
Rate this!
+24
« < 1 2 3 4 5 6 7 > »

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