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Pokemon Go passes $1.2 billion in revenue and 752 million downloads

Posted in Games on 3rd Jul, 2017 03:39 PM
by Alex Muller
Pokemon Go may no longer be the worldwide phenomenon it was when it launched for mobile last summer, but the app is still making plenty of money.
Rate this!
+22

Video games can change your brain

Posted in Games on 1st Jul, 2017 04:11 PM
by Alex Muller
Studies investigating how playing video games can affect the brain have shown that they can cause changes in many brain regions.
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+24

PwC predicts moderate growth for U.S. video games, fast growth for VR and esports

Posted in Games on 8th Jun, 2017 05:50 PM
by Alex Muller
PwC makes integrated forecasts for 17 industry segments across 54 countries for the global entertainment and media markets.
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+25

Google Artificial Intelligence defeats human Go champion

Posted in Games on 25th May, 2017 03:09 PM
by Alex Muller
Google's DeepMind AlphaGo artificial intelligence has defeated the world's number one Go player Ke Jie.
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+38

Google's Go Artificial Intelligence takes on champion in fresh Go challenge

Posted in Games on 23rd May, 2017 03:44 PM
by Alex Muller
Google DeepMind's AI system, AlphaGo, has won the first of three matches it is playing against the world's number one Go player, Ke Jie.
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+37

Improbable draws $502 million for dream of giant online game worlds

Posted in Games on 12th May, 2017 05:11 PM
by Alex Muller
Improbable has created an operating system, SpatialOS, that marshals the power of cloud computing and distributed platforms
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+27

More than 5% of Facebook’s workforce deals with AR and VR

Posted in Games on 8th May, 2017 12:20 AM
by Alex Muller
Two pieces of information from Facebook sources have given us new insight into the division of labor inside the social media giant.
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+38

Games will generate $109 billion in 2017 with growth from mobile in Asia

Posted in Games on 21st Apr, 2017 11:42 AM
by Alex Muller
That’s up from $101.1 billion in 2016.
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+48

Virtual Reality Hardware predicted to earn $3.6 billion in 2017

Posted in Games on 25th Feb, 2017 04:23 PM
by Alex Muller
Virtual reality is ready to grow.
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+49

Virtual Reality funding and innovation look strong for 2017

Posted in Games on 11th Jan, 2017 04:45 PM
by AlexMuller
The biggest barriers to consumer adoption are the need for more compelling content, especially for nongaming audiences.
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+32

Why Google Daydream might beat the Samsung Gear VR in 2017

Posted in Games on 28th Dec, 2016 10:46 AM
by AlexMuller
Gaps between these rivals should tighten over the next year and Daydream could even come out on top, thanks to a few key advantages.
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+25

Oculus's Jason Rubin on VR: 'The next 12 to 24 months are where the real creativity is going to happen'

Posted in Games on 26th Dec, 2016 09:57 PM
by AlexMuller
'I don't think we’ve quite struck gold yet when it comes to the content that consumers want to buy for VR'
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+34

Google’s DeepMind A.I. takes on something even more complicated than go: StarCraft II

Posted in Games on 6th Nov, 2016 01:33 PM
by AlexMuller
A real-time strategy game makes sense as the next frontier.
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+22

U.S VR hardware and software market to hit $38 billion by 2026

Posted in Games on 2nd Nov, 2016 03:32 PM
by AlexMuller
The U.S VR market will grow gradually in the next two years, but then faster growth will kick in according to a forecast by Greenlight Insights.
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+25

Video game software sales estimated to hit $98 billion by 2020

Posted in Games on 20th Oct, 2016 02:52 PM
by AlexMuller
Packaged games are slowing down, but the digital market is more than making up the difference.
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+27

'VR is going to leap ahead over the next 5 years.'

Posted in Games on 10th Oct, 2016 12:02 PM
by AlexMuller
Oculus has predicted that the boundaries between VR and the real world will blur as advancements in eye-tracking and optics create worlds that merge with our surroundings.
Rate this!
+31
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